With this system in place I was able to figure things out quickly and the moment I got frustrated I could just get the solutions and continue progressing. And the third time the game just tells you what and where the item is. The second time you ask for a hint, it just tells you what type of item to find. The first time you ask for a hint, it gives you a vague piece of guidance. As I played through the Monkey Island Remaster, I used the tip system extensively. It feels like a real crapshoot figuring out what to do, a crapshoot that often ends in frustration.īut do old-school adventure games still have a place? As it turns out they do. In Monkey Island you need random objects at random times for random objectives.
But unlike RE7s old school counterparts the puzzles do a far better job of presenting logical solutions using contextual clues and the environment hints. The solutions to the puzzles are just so obscure! A modern game like Resident Evil 7 has item puzzles as a core mechanic, much like old adventure games. The interactivity is where they fall apart for me. Fun writing, quirky jokes, games totally defined by their tone, humour, and imagery. I’ve played a few of the classics now – Monkey Island, Grim Fandango and I feel like they really haven’t aged well.